RTEMS  5.1
Files | Data Structures | Macros | Typedefs | Enumerations | Functions | Variables

Files

file  object.h
 Constants and Structures Associated with the Object Handler.
 
file  objectdata.h
 Object Handler Data Structures.
 
file  objectimpl.h
 Inlined Routines in the Object Handler.
 
file  objectallocate.c
 Allocate Object.
 
file  objectallocatenone.c
 
file  objectallocatestatic.c
 
file  objectallocateunlimited.c
 
file  objectapimaximumclass.c
 Object API Maximum Class.
 
file  objectclose.c
 Close Object.
 
file  objectextendinformation.c
 Extend Set of Objects.
 
file  objectfree.c
 Free Object.
 
file  objectfreestatic.c
 
file  objectgetinfo.c
 Get Object Information.
 
file  objectgetlocal.c
 Object Get Local.
 
file  objectgetnext.c
 Get Pointer to Next Object that is Active.
 
file  objectgetnoprotection.c
 Get Object without Dispatching Protection.
 
file  objectinitializeinformation.c
 Initialize Object Information.
 
file  objectnametoidstring.c
 Object ID to Name.
 
file  objectsetname.c
 Set Objects Name.
 

Data Structures

union  Objects_Name
 
struct  Objects_Control
 
struct  Objects_Information
 The information structure used to manage each API class of objects. More...
 

Macros

#define OBJECTS_INDEX_START_BIT   0U
 
#define OBJECTS_NODE_START_BIT   16U
 
#define OBJECTS_API_START_BIT   24U
 
#define OBJECTS_CLASS_START_BIT   27U
 
#define OBJECTS_INDEX_MASK   (Objects_Id)0x0000ffffU
 
#define OBJECTS_NODE_MASK   (Objects_Id)0x00ff0000U
 
#define OBJECTS_API_MASK   (Objects_Id)0x07000000U
 
#define OBJECTS_CLASS_MASK   (Objects_Id)0xf8000000U
 
#define OBJECTS_INDEX_VALID_BITS   (Objects_Id)0x0000ffffU
 
#define OBJECTS_NODE_VALID_BITS   (Objects_Id)0x000000ffU
 
#define OBJECTS_API_VALID_BITS   (Objects_Id)0x00000007U
 
#define OBJECTS_CLASS_VALID_BITS   (Objects_Id)0x0000001fU
 
#define OBJECTS_UNLIMITED_OBJECTS   0x80000000U
 
#define OBJECTS_ID_INITIAL_INDEX   (0)
 
#define OBJECTS_ID_FINAL_INDEX   (0xffffU)
 
#define OBJECTS_APIS_LAST   OBJECTS_POSIX_API
 
#define OBJECTS_ID_NONE   0
 
#define OBJECTS_ID_OF_SELF   ((Objects_Id) 0)
 
#define OBJECTS_SEARCH_ALL_NODES   0
 
#define OBJECTS_SEARCH_OTHER_NODES   0x7FFFFFFE
 
#define OBJECTS_SEARCH_LOCAL_NODE   0x7FFFFFFF
 
#define OBJECTS_WHO_AM_I   0
 
#define OBJECTS_ID_INITIAL(_api, _class, _node)   _Objects_Build_id( (_api), (_class), (_node), OBJECTS_ID_INITIAL_INDEX )
 
#define OBJECTS_ID_FINAL   ((Objects_Id)~0)
 
#define _Objects_Build_name(_C1, _C2, _C3, _C4)
 
#define _Objects_Build_id(the_api, the_class, node, index)
 Builds an object ID from its components. More...
 
#define _Objects_Is_unlimited(maximum)   ( ( ( maximum ) & OBJECTS_UNLIMITED_OBJECTS ) != 0 )
 
#define _Objects_Maximum_per_allocation(maximum)   ((Objects_Maximum) ((maximum) & ~OBJECTS_UNLIMITED_OBJECTS))
 
#define _Objects_Local_node   ((uint16_t) 1)
 The local MPCI node number.
 
#define OBJECTS_NO_STRING_NAME   0
 Constant for the object information string name length to indicate that this object class has no string names.
 
#define OBJECTS_INFORMATION_MP(name, extract)
 
#define OBJECTS_INFORMATION_DEFINE_ZERO(name, api, cls, nl)
 Statically initializes an objects information. More...
 
#define OBJECTS_INFORMATION_DEFINE(name, api, cls, type, max, nl, ex)
 Statically initializes an objects information. More...
 
#define OBJECTS_INTERNAL_CLASSES_LAST   OBJECTS_INTERNAL_THREADS
 
#define OBJECTS_RTEMS_CLASSES_LAST   OBJECTS_RTEMS_BARRIERS
 
#define OBJECTS_POSIX_CLASSES_LAST   OBJECTS_POSIX_SHMS
 
#define _Objects_Maximum_nodes   1
 
#define OBJECTS_INDEX_MINIMUM   1U
 
#define OBJECTS_NAME_ERRORS_FIRST   OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL
 
#define OBJECTS_NAME_ERRORS_LAST   OBJECTS_INVALID_NODE
 

Typedefs

typedef uint32_t Objects_Id
 
typedef uint16_t Objects_Maximum
 
typedef struct Objects_Information Objects_Information
 
typedef bool(* Objects_Name_comparators) (void *, void *, uint16_t)
 

Enumerations

enum  Objects_APIs {
  OBJECTS_NO_API = 0, OBJECTS_INTERNAL_API = 1, OBJECTS_CLASSIC_API = 2, OBJECTS_POSIX_API = 3,
  OBJECTS_FAKE_OBJECTS_API = 7
}
 
enum  Objects_Internal_API { OBJECTS_INTERNAL_NO_CLASS = 0, OBJECTS_INTERNAL_THREADS = 1 }
 
enum  Objects_Classic_API {
  OBJECTS_CLASSIC_NO_CLASS = 0, OBJECTS_RTEMS_TASKS = 1, OBJECTS_RTEMS_TIMERS, OBJECTS_RTEMS_SEMAPHORES,
  OBJECTS_RTEMS_MESSAGE_QUEUES, OBJECTS_RTEMS_PARTITIONS, OBJECTS_RTEMS_REGIONS, OBJECTS_RTEMS_PORTS,
  OBJECTS_RTEMS_PERIODS, OBJECTS_RTEMS_EXTENSIONS, OBJECTS_RTEMS_BARRIERS
}
 
enum  Objects_POSIX_API {
  OBJECTS_POSIX_NO_CLASS = 0, OBJECTS_POSIX_THREADS = 1, OBJECTS_POSIX_KEYS, OBJECTS_POSIX_MESSAGE_QUEUES,
  OBJECTS_POSIX_SEMAPHORES, OBJECTS_POSIX_TIMERS, OBJECTS_POSIX_SHMS
}
 
enum  Objects_Fake_objects_API { OBJECTS_FAKE_OBJECTS_NO_CLASS = 0, OBJECTS_FAKE_OBJECTS_SCHEDULERS = 1 }
 
enum  Objects_Name_or_id_lookup_errors {
  OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL, OBJECTS_INVALID_NAME, OBJECTS_INVALID_ADDRESS, OBJECTS_INVALID_ID,
  OBJECTS_INVALID_NODE
}
 
enum  Objects_Get_by_name_error { OBJECTS_GET_BY_NAME_INVALID_NAME, OBJECTS_GET_BY_NAME_NAME_TOO_LONG, OBJECTS_GET_BY_NAME_NO_OBJECT }
 

Functions

RTEMS_INLINE_ROUTINE Objects_APIs _Objects_Get_API (Objects_Id id)
 Returns the API portion of the ID. More...
 
RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_class (Objects_Id id)
 Returns the class portion of the ID. More...
 
RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_node (Objects_Id id)
 Returns the node portion of the ID. More...
 
RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Get_index (Objects_Id id)
 Returns the index portion of the ID. More...
 
Objects_Control_Objects_Allocate_none (Objects_Information *information)
 Always return NULL. More...
 
Objects_Control_Objects_Allocate_static (Objects_Information *information)
 Return an inactive object or NULL. More...
 
Objects_Control_Objects_Allocate_unlimited (Objects_Information *information)
 Return an inactive object or NULL. More...
 
void _Objects_Free_static (Objects_Information *information, Objects_Control *the_object)
 Free the object. More...
 
void _Objects_Free_unlimited (Objects_Information *information, Objects_Control *the_object)
 Free the object. More...
 
Objects_Maximum _Objects_Extend_information (Objects_Information *information)
 Extends an object class information record. More...
 
void _Objects_Free_objects_block (Objects_Information *information, Objects_Maximum block)
 Free the objects block with the specified index. More...
 
void _Objects_Shrink_information (Objects_Information *information)
 Shrinks an object class information record. More...
 
void _Objects_Initialize_information (Objects_Information *information)
 Initializes the specified objects information. More...
 
unsigned int _Objects_API_maximum_class (uint32_t api)
 Returns highest numeric value of a valid API for the specified API. More...
 
Objects_Control_Objects_Allocate (Objects_Information *information)
 Allocates an object. More...
 
Objects_Name_or_id_lookup_errors _Objects_Name_to_id_u32 (Objects_Information *information, uint32_t name, uint32_t node, Objects_Id *id)
 Converts an object name to an Id. More...
 
Objects_Control_Objects_Get_by_name (const Objects_Information *information, const char *name, size_t *name_length_p, Objects_Get_by_name_error *error)
 Gets an object control block identified by its name. More...
 
Objects_Name_or_id_lookup_errors _Objects_Id_to_name (Objects_Id id, Objects_Name *name)
 Returns the name associated with object id. More...
 
Objects_Control_Objects_Get (Objects_Id id, ISR_lock_Context *lock_context, const Objects_Information *information)
 Maps the specified object identifier to the associated local object control block. More...
 
Objects_Control_Objects_Get_no_protection (Objects_Id id, const Objects_Information *information)
 Maps object ids to object control blocks. More...
 
Objects_Control_Objects_Get_next (Objects_Id id, const Objects_Information *information, Objects_Id *next_id_p)
 Gets the next open object after the specified object identifier. More...
 
Objects_Information_Objects_Get_information (Objects_APIs the_api, uint16_t the_class)
 Gets object information. More...
 
Objects_Information_Objects_Get_information_id (Objects_Id id)
 Gets information of an object from an ID. More...
 
RTEMS_INLINE_ROUTINE bool _Objects_Has_string_name (const Objects_Information *information)
 Returns if the object has a string name. More...
 
char * _Objects_Get_name_as_string (Objects_Id id, size_t length, char *name)
 Gets object name in the form of a C string. More...
 
size_t _Objects_Name_to_string (Objects_Name name, bool is_string, char *buffer, size_t buffer_size)
 Converts the specified object name to a text representation. More...
 
bool _Objects_Set_name (const Objects_Information *information, Objects_Control *the_object, const char *name)
 Sets objects name. More...
 
RTEMS_INLINE_ROUTINE void _Objects_Namespace_remove_u32 (const Objects_Information *information, Objects_Control *the_object)
 Removes object with a 32-bit integer name from its namespace. More...
 
void _Objects_Namespace_remove_string (const Objects_Information *information, Objects_Control *the_object)
 Removes object with a string name from its namespace. More...
 
void _Objects_Close (const Objects_Information *information, Objects_Control *the_object)
 Closes object. More...
 
Objects_Maximum _Objects_Active_count (const Objects_Information *information)
 Returns the count of active objects. More...
 
RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Extend_size (const Objects_Information *information)
 Returns the object's objects per block. More...
 
RTEMS_INLINE_ROUTINE bool _Objects_Is_api_valid (uint32_t the_api)
 Checks if the api is valid. More...
 
RTEMS_INLINE_ROUTINE bool _Objects_Is_local_node (uint32_t node)
 Checks if the node is of the local object. More...
 
RTEMS_INLINE_ROUTINE bool _Objects_Is_local_id (Objects_Id id RTEMS_UNUSED)
 Checks if the id is of a local object. More...
 
RTEMS_INLINE_ROUTINE bool _Objects_Are_ids_equal (Objects_Id left, Objects_Id right)
 Checks if two object IDs are equal. More...
 
RTEMS_INLINE_ROUTINE Objects_Id _Objects_Get_minimum_id (Objects_Id id)
 Returns the identifier with the minimum index for the specified identifier. More...
 
RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Get_maximum_index (const Objects_Information *information)
 Returns the maximum index of the specified object class. More...
 
RTEMS_INLINE_ROUTINE Objects_Control_Objects_Get_inactive (Objects_Information *information)
 Get an inactive object or NULL. More...
 
RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Is_auto_extend (const Objects_Information *information)
 Checks if the automatic object extension (unlimited objects) is enabled. More...
 
RTEMS_INLINE_ROUTINE void _Objects_Set_local_object (const Objects_Information *information, uint32_t index, Objects_Control *the_object)
 Sets the pointer to the local_table object referenced by the index. More...
 
RTEMS_INLINE_ROUTINE void _Objects_Invalidate_Id (const Objects_Information *information, Objects_Control *the_object)
 Invalidates an object Id. More...
 
RTEMS_INLINE_ROUTINE void _Objects_Open (Objects_Information *information, Objects_Control *the_object, Objects_Name name)
 Places the_object control pointer and object name in the Local Pointer and Local Name Tables, respectively. More...
 
RTEMS_INLINE_ROUTINE void _Objects_Open_u32 (const Objects_Information *information, Objects_Control *the_object, uint32_t name)
 Places the_object control pointer and object name in the Local Pointer and Local Name Tables, respectively. More...
 
RTEMS_INLINE_ROUTINE void _Objects_Open_string (const Objects_Information *information, Objects_Control *the_object, const char *name)
 Places the_object control pointer and object name in the Local Pointer and Local Name Tables, respectively. More...
 
RTEMS_INLINE_ROUTINE void _Objects_Allocator_lock (void)
 Locks the object allocator mutex. More...
 
RTEMS_INLINE_ROUTINE void _Objects_Allocator_unlock (void)
 Unlocks the object allocator mutex. More...
 
RTEMS_INLINE_ROUTINE bool _Objects_Allocator_is_owner (void)
 Checks if the allocator is the owner of the object allocator mutex. More...
 
RTEMS_INLINE_ROUTINE Objects_Control_Objects_Allocate_unprotected (Objects_Information *information)
 Allocates an object without locking the allocator mutex. More...
 
RTEMS_INLINE_ROUTINE void _Objects_Free (Objects_Information *information, Objects_Control *the_object)
 Frees an object. More...
 
RTEMS_INLINE_ROUTINE void _Objects_Activate_unlimited (Objects_Information *information, Objects_Control *the_object)
 Activate the object. More...
 
RTEMS_INLINE_ROUTINE Objects_Control_Objects_Allocate_with_extend (Objects_Information *information, void(*extend)(Objects_Information *))
 Allocate an object and extend the objects information on demand. More...
 

Variables

Objects_Information **const _Objects_Information_table [OBJECTS_APIS_LAST+1]
 

Detailed Description

Macro Definition Documentation

◆ _Objects_Build_id

#define _Objects_Build_id (   the_api,
  the_class,
  node,
  index 
)
Value:
( (Objects_Id) the_class << OBJECTS_CLASS_START_BIT ) | \
#define OBJECTS_INDEX_START_BIT
Definition: object.h:92
#define OBJECTS_NODE_START_BIT
Definition: object.h:97
#define OBJECTS_API_START_BIT
Definition: object.h:103
#define OBJECTS_CLASS_START_BIT
Definition: object.h:109
uint32_t Objects_Id
Definition: object.h:80

Builds an object ID from its components.

Parameters
the_apiThe object API.
the_classThe object API class.
nodeThe object node.
indexThe object index.
Returns
Returns the object ID constructed from the arguments.

◆ _Objects_Build_name

#define _Objects_Build_name (   _C1,
  _C2,
  _C3,
  _C4 
)
Value:
( (uint32_t)(_C1) << 24 | \
(uint32_t)(_C2) << 16 | \
(uint32_t)(_C3) << 8 | \
(uint32_t)(_C4) )

This macro is used to build a thirty-two bit style name from four characters. The most significant byte will be the character _C1.

Parameters
[in]_C1is the first character of the name
[in]_C2is the second character of the name
[in]_C3is the third character of the name
[in]_C4is the fourth character of the name

◆ _Objects_Is_unlimited

#define _Objects_Is_unlimited (   maximum)    ( ( ( maximum ) & OBJECTS_UNLIMITED_OBJECTS ) != 0 )

Returns if the object maximum specifies unlimited objects.

Parameters
[in]maximumThe object maximum specification.
Return values
trueUnlimited objects are available.
falseThe object count is fixed.

◆ _Objects_Maximum_nodes

#define _Objects_Maximum_nodes   1

The following is referenced to the number of nodes in the system.

◆ OBJECTS_API_MASK

#define OBJECTS_API_MASK   (Objects_Id)0x07000000U

This mask is used to extract the API portion of an object Id.

◆ OBJECTS_API_START_BIT

#define OBJECTS_API_START_BIT   24U

This is the bit position of the starting bit of the API portion of the object Id.

◆ OBJECTS_API_VALID_BITS

#define OBJECTS_API_VALID_BITS   (Objects_Id)0x00000007U

This mask represents the bits that is used to ensure no extra bits are set after shifting to extract the API portion of an object Id.

◆ OBJECTS_APIS_LAST

#define OBJECTS_APIS_LAST   OBJECTS_POSIX_API

This macro is used to generically specify the last API index.

◆ OBJECTS_CLASS_MASK

#define OBJECTS_CLASS_MASK   (Objects_Id)0xf8000000U

This mask is used to extract the class portion of an object Id.

◆ OBJECTS_CLASS_START_BIT

#define OBJECTS_CLASS_START_BIT   27U

This is the bit position of the starting bit of the class portion of the object Id.

◆ OBJECTS_CLASS_VALID_BITS

#define OBJECTS_CLASS_VALID_BITS   (Objects_Id)0x0000001fU

This mask represents the bits that is used to ensure no extra bits are set after shifting to extract the class portion of an object Id.

◆ OBJECTS_ID_FINAL

#define OBJECTS_ID_FINAL   ((Objects_Id)~0)

This macro specifies the highest object ID value

◆ OBJECTS_ID_FINAL_INDEX

#define OBJECTS_ID_FINAL_INDEX   (0xffffU)

This is the highest value for the index portion of an object Id.

◆ OBJECTS_ID_INITIAL

#define OBJECTS_ID_INITIAL (   _api,
  _class,
  _node 
)    _Objects_Build_id( (_api), (_class), (_node), OBJECTS_ID_INITIAL_INDEX )

This macros calculates the lowest ID for the specified api, class, and node.

◆ OBJECTS_ID_INITIAL_INDEX

#define OBJECTS_ID_INITIAL_INDEX   (0)

This is the lowest value for the index portion of an object Id.

◆ OBJECTS_ID_NONE

#define OBJECTS_ID_NONE   0

No object can have this ID.

◆ OBJECTS_ID_OF_SELF

#define OBJECTS_ID_OF_SELF   ((Objects_Id) 0)

The following defines the constant which may be used to manipulate the calling task.

◆ OBJECTS_INDEX_MASK

#define OBJECTS_INDEX_MASK   (Objects_Id)0x0000ffffU

This mask is used to extract the index portion of an object Id.

◆ OBJECTS_INDEX_MINIMUM

#define OBJECTS_INDEX_MINIMUM   1U

This is the minimum object ID index associated with an object.

◆ OBJECTS_INDEX_START_BIT

#define OBJECTS_INDEX_START_BIT   0U

This is the bit position of the starting bit of the index portion of the object Id.

◆ OBJECTS_INDEX_VALID_BITS

#define OBJECTS_INDEX_VALID_BITS   (Objects_Id)0x0000ffffU

This mask represents the bits that is used to ensure no extra bits are set after shifting to extract the index portion of an object Id.

◆ OBJECTS_INFORMATION_DEFINE

#define OBJECTS_INFORMATION_DEFINE (   name,
  api,
  cls,
  type,
  max,
  nl,
  ex 
)
Value:
static Objects_Control * \
name##_Local_table[ _Objects_Maximum_per_allocation( max ) ]; \
static type name##_Objects[ _Objects_Maximum_per_allocation( max ) ]; \
Objects_Information name##_Information = { \
_Objects_Build_id( api, cls, 1, _Objects_Maximum_per_allocation( max ) ), \
name##_Local_table, \
_Objects_Is_unlimited( max ) ? \
_Objects_Allocate_unlimited : _Objects_Allocate_static, \
_Objects_Is_unlimited( max ) ? \
_Objects_Free_unlimited : _Objects_Free_static, \
0, \
_Objects_Is_unlimited( max ) ? _Objects_Maximum_per_allocation( max ) : 0, \
sizeof( type ), \
nl, \
CHAIN_INITIALIZER_EMPTY( name##_Information.Inactive ), \
NULL, \
NULL, \
&name##_Objects[ 0 ].Object \
OBJECTS_INFORMATION_MP( name##_Information, ex ) \
}
Definition: objectdata.h:39
#define CHAIN_INITIALIZER_EMPTY(name)
Chain initializer for an empty chain with designator name.
Definition: chainimpl.h:39
void _Objects_Free_static(Objects_Information *information, Objects_Control *the_object)
Free the object.
Definition: objectfreestatic.c:41
Objects_Control * _Objects_Allocate_static(Objects_Information *information)
Return an inactive object or NULL.
Definition: objectallocatestatic.c:41
#define NULL
Requests a GPIO pin group configuration.
Definition: bestcomm_api.h:77

Statically initializes an objects information.

The initialized objects information references a table with statically allocated objects as specified by the object maximum parameter. These objects must be registered via a call to _Objects_Information().

Parameters
nameThe object class C designator namespace prefix, e.g. _Semaphore.
apiThe object API number, e.g. OBJECTS_CLASSIC_API.
clsThe object class number, e.g. OBJECTS_RTEMS_SEMAPHORES.
typeThe object class type.
maxThe configured object maximum (the OBJECTS_UNLIMITED_OBJECTS flag may be set).
nlThe object name string length, use OBJECTS_NO_STRING_NAME for objects without a string name.
exThe optional object extraction method. Used only if multiprocessing (RTEMS_MULTIPROCESSING) is enabled.

◆ OBJECTS_INFORMATION_DEFINE_ZERO

#define OBJECTS_INFORMATION_DEFINE_ZERO (   name,
  api,
  cls,
  nl 
)
Value:
Objects_Information name##_Information = { \
_Objects_Build_id( api, cls, 1, 0 ), \
NULL, \
_Objects_Allocate_none, \
NULL, \
0, \
0, \
0, \
nl, \
CHAIN_INITIALIZER_EMPTY( name##_Information.Inactive ), \
NULL, \
NULL, \
NULL \
OBJECTS_INFORMATION_MP( name##_Information, NULL ) \
}
The information structure used to manage each API class of objects.
Definition: objectdata.h:176
#define NULL
Requests a GPIO pin group configuration.
Definition: bestcomm_api.h:77

Statically initializes an objects information.

The initialized objects information contains no objects.

Parameters
nameThe object class C designator namespace prefix, e.g. _Semaphore.
apiThe object API number, e.g. OBJECTS_CLASSIC_API.
clsThe object class number, e.g. OBJECTS_RTEMS_SEMAPHORES.
nlThe object name string length, use OBJECTS_NO_STRING_NAME for objects without a string name.

◆ OBJECTS_INTERNAL_CLASSES_LAST

#define OBJECTS_INTERNAL_CLASSES_LAST   OBJECTS_INTERNAL_THREADS

This macro is used to generically specify the last API index.

◆ OBJECTS_NAME_ERRORS_FIRST

#define OBJECTS_NAME_ERRORS_FIRST   OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFUL

This macro defines the first entry in the Objects_Name_or_id_lookup_errors enumerated list.

◆ OBJECTS_NAME_ERRORS_LAST

#define OBJECTS_NAME_ERRORS_LAST   OBJECTS_INVALID_NODE

This macro defines the last entry in the Objects_Name_or_id_lookup_errors enumerated list.

◆ OBJECTS_NODE_MASK

#define OBJECTS_NODE_MASK   (Objects_Id)0x00ff0000U

This mask is used to extract the node portion of an object Id.

◆ OBJECTS_NODE_START_BIT

#define OBJECTS_NODE_START_BIT   16U

This is the bit position of the starting bit of the node portion of the object Id.

◆ OBJECTS_NODE_VALID_BITS

#define OBJECTS_NODE_VALID_BITS   (Objects_Id)0x000000ffU

This mask represents the bits that is used to ensure no extra bits are set after shifting to extract the node portion of an object Id.

◆ OBJECTS_POSIX_CLASSES_LAST

#define OBJECTS_POSIX_CLASSES_LAST   OBJECTS_POSIX_SHMS

This macro is used to generically specify the last API index.

◆ OBJECTS_RTEMS_CLASSES_LAST

#define OBJECTS_RTEMS_CLASSES_LAST   OBJECTS_RTEMS_BARRIERS

This macro is used to generically specify the last API index.

◆ OBJECTS_SEARCH_ALL_NODES

#define OBJECTS_SEARCH_ALL_NODES   0

The following constant is used to specify that a name to ID search should search through all nodes.

◆ OBJECTS_SEARCH_LOCAL_NODE

#define OBJECTS_SEARCH_LOCAL_NODE   0x7FFFFFFF

The following constant is used to specify that a name to ID search should search only on this node.

◆ OBJECTS_SEARCH_OTHER_NODES

#define OBJECTS_SEARCH_OTHER_NODES   0x7FFFFFFE

The following constant is used to specify that a name to ID search should search through all nodes except the current node.

◆ OBJECTS_UNLIMITED_OBJECTS

#define OBJECTS_UNLIMITED_OBJECTS   0x80000000U

Mask to enable unlimited objects. This is used in the configuration table when specifying the number of configured objects.

◆ OBJECTS_WHO_AM_I

#define OBJECTS_WHO_AM_I   0

The following constant is used to specify that a name to ID search is being asked for the ID of the currently executing task.

Typedef Documentation

◆ Objects_Id

typedef uint32_t Objects_Id

The following type defines the control block used to manage object IDs. The format is as follows (0=LSB):

Bits 0 .. 15 = index (up to 65535 objects of a type) Bits 16 .. 23 = node (up to 255 nodes) Bits 24 .. 26 = API (up to 7 API classes) Bits 27 .. 31 = class (up to 31 object types per API)

◆ Objects_Maximum

typedef uint16_t Objects_Maximum

This type is used to store the maximum number of allowed objects of each type.

◆ Objects_Name_comparators

typedef bool(* Objects_Name_comparators) (void *, void *, uint16_t)

Functions which compare names are prototyped like this.

Enumeration Type Documentation

◆ Objects_APIs

This enumerated type is used in the class field of the object ID.

◆ Objects_Classic_API

This enumerated type is used in the class field of the object ID for the RTEMS Classic API.

◆ Objects_Internal_API

This enumerated type is used in the class field of the object ID for RTEMS internal object classes.

◆ Objects_Name_or_id_lookup_errors

This function implements the common portion of the object identification directives. This directive returns the object id associated with name. If more than one object of this class is named name, then the object to which the id belongs is arbitrary. Node indicates the extent of the search for the id of the object named name. If the object class supports global objects, then the search can be limited to a particular node or allowed to encompass all nodes.

◆ Objects_POSIX_API

This enumerated type is used in the class field of the object ID for the POSIX API.

Function Documentation

◆ _Objects_Activate_unlimited()

RTEMS_INLINE_ROUTINE void _Objects_Activate_unlimited ( Objects_Information information,
Objects_Control the_object 
)

Activate the object.

This function must be only used in case this objects information supports unlimited objects.

Parameters
informationThe object information block.
the_objectThe object to activate.

◆ _Objects_Active_count()

Objects_Maximum _Objects_Active_count ( const Objects_Information information)

Returns the count of active objects.

Parameters
informationThe object information table.
Returns
The count of active objects.

◆ _Objects_Allocate()

Objects_Control* _Objects_Allocate ( Objects_Information information)

Allocates an object.

This function locks the object allocator mutex via _Objects_Allocator_lock(). The caller must later unlock the object allocator mutex via _Objects_Allocator_unlock(). The caller must unlock the mutex in any case, even if the allocation failed due to resource shortage.

A typical object allocation code looks like this:

rtems_status_code some_create( rtems_id *id )
{
Some_Control *some;
// The object allocator mutex protects the executing thread from
// asynchronous thread restart and deletion.
some = (Some_Control *) _Objects_Allocate( &_Some_Information );
if ( some != NULL ) {
_Some_Initialize( some );
} else {
}
return sc;
}
Parameters
[in,out]informationThe object information block.
Return values
objectThe allocated object.
NULLNo object available.
See also
_Objects_Free().

◆ _Objects_Allocate_none()

Objects_Control* _Objects_Allocate_none ( Objects_Information information)

Always return NULL.

Parameters
informationThe objects information.
Return values
NULLAlways.

◆ _Objects_Allocate_static()

Objects_Control* _Objects_Allocate_static ( Objects_Information information)

Return an inactive object or NULL.

Parameters
informationThe objects information.
Return values
NULLNo inactive object is available.
objectAn inactive object.

◆ _Objects_Allocate_unlimited()

Objects_Control* _Objects_Allocate_unlimited ( Objects_Information information)

Return an inactive object or NULL.

Try to extend the objects information if necessary.

Parameters
informationThe objects information.
Return values
NULLNo inactive object is available.
objectAn inactive object.

◆ _Objects_Allocate_unprotected()

RTEMS_INLINE_ROUTINE Objects_Control* _Objects_Allocate_unprotected ( Objects_Information information)

Allocates an object without locking the allocator mutex.

This function can be called in two contexts

  • the executing thread is the owner of the object allocator mutex, or
  • in case the system state is not up, e.g. during sequential system initialization.
Parameters
[in,out]informationThe object information block.
Return values
objectThe allocated object.
NULLNo object available.
See also
_Objects_Allocate() and _Objects_Free().

◆ _Objects_Allocate_with_extend()

RTEMS_INLINE_ROUTINE Objects_Control* _Objects_Allocate_with_extend ( Objects_Information information,
void(*)(Objects_Information *)  extend 
)

Allocate an object and extend the objects information on demand.

This function must be only used in case this objects information supports unlimited objects.

Parameters
informationThe object information block.
extendThe object information extend handler.

◆ _Objects_Allocator_is_owner()

RTEMS_INLINE_ROUTINE bool _Objects_Allocator_is_owner ( void  )

Checks if the allocator is the owner of the object allocator mutex.

Return values
trueThe allocator is the owner of the object allocator mutex.
falseThe allocato is not the owner of the object allocator mutex.

◆ _Objects_Allocator_lock()

RTEMS_INLINE_ROUTINE void _Objects_Allocator_lock ( void  )

Locks the object allocator mutex.

While holding the allocator mutex the executing thread is protected from asynchronous thread restart and deletion.

The usage of the object allocator mutex with the thread life protection makes it possible to allocate and free objects without thread dispatching disabled. The usage of a unified workspace and unlimited objects may lead to heap fragmentation. Thus the execution time of the _Objects_Allocate() function may increase during system run-time.

See also
_Objects_Allocator_unlock() and _Objects_Allocate().

◆ _Objects_Allocator_unlock()

RTEMS_INLINE_ROUTINE void _Objects_Allocator_unlock ( void  )

Unlocks the object allocator mutex.

In case the mutex is fully unlocked, then this function restores the previous thread life protection state and thus may not return if the executing thread was restarted or deleted in the mean-time.

◆ _Objects_API_maximum_class()

unsigned int _Objects_API_maximum_class ( uint32_t  api)

Returns highest numeric value of a valid API for the specified API.

This function returns the highest numeric value of a valid API for the specified api.

Parameters
apiThe API of interest.
Return values
some_valuePositive integer on success.
0The method failed.

◆ _Objects_Are_ids_equal()

RTEMS_INLINE_ROUTINE bool _Objects_Are_ids_equal ( Objects_Id  left,
Objects_Id  right 
)

Checks if two object IDs are equal.

Parameters
leftThe Id on the left hand side of the comparison.
rightThe Id on the right hand side of the comparison.
Return values
trueThe specified object IDs are equal.
falseThe specified object IDs are not equal.

◆ _Objects_Close()

void _Objects_Close ( const Objects_Information information,
Objects_Control the_object 
)

Closes object.

This function removes the_object control pointer and object name in the Local Pointer and Local Name Tables.

Parameters
informationPoints to an Object Information Table.
[out]the_objectA pointer to an object.

◆ _Objects_Extend_information()

Objects_Maximum _Objects_Extend_information ( Objects_Information information)

Extends an object class information record.

Parameters
informationPoints to an object class information block.
Return values
0The extend operation failed.
blockThe block index of the new objects block.

◆ _Objects_Extend_size()

RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Extend_size ( const Objects_Information information)

Returns the object's objects per block.

Parameters
informationThe object information table.
Returns
The number of objects per block of information.

◆ _Objects_Free()

RTEMS_INLINE_ROUTINE void _Objects_Free ( Objects_Information information,
Objects_Control the_object 
)

Frees an object.

Appends the object to the chain of inactive objects.

Parameters
informationThe object information block.
[out]the_objectThe object to free.
See also
_Objects_Allocate().

A typical object deletion code looks like this:

rtems_status_code some_delete( rtems_id id )
{
Some_Control *some;
// The object allocator mutex protects the executing thread from
// asynchronous thread restart and deletion.
// Get the object under protection of the object allocator mutex.
some = (Semaphore_Control *)
_Objects_Get_no_protection( id, &_Some_Information );
if ( some == NULL ) {
}
// After the object close an object get with this identifier will
// fail.
_Objects_Close( &_Some_Information, &some->Object );
_Some_Delete( some );
// Thread dispatching is enabled. The object free is only protected
// by the object allocator mutex.
_Objects_Free( &_Some_Information, &some->Object );
}

◆ _Objects_Free_objects_block()

void _Objects_Free_objects_block ( Objects_Information information,
Objects_Maximum  block 
)

Free the objects block with the specified index.

Parameters
informationThe objects information.
blockThe block index.

◆ _Objects_Free_static()

void _Objects_Free_static ( Objects_Information information,
Objects_Control the_object 
)

Free the object.

Append the object to the inactive chain of the objects information.

Parameters
informationThe objects information.
the_objectThe object to free.

◆ _Objects_Free_unlimited()

void _Objects_Free_unlimited ( Objects_Information information,
Objects_Control the_object 
)

Free the object.

Append the object to the inactive chain of the objects information and shrink the objects information if necessary.

Parameters
informationThe objects information.
the_objectThe object to free.

◆ _Objects_Get()

Objects_Control* _Objects_Get ( Objects_Id  id,
ISR_lock_Context lock_context,
const Objects_Information information 
)

Maps the specified object identifier to the associated local object control block.

In this function interrupts are disabled during the object lookup. In case an associated object exists, then interrupts remain disabled, otherwise the previous interrupt state is restored.

Parameters
idThe object identifier. This is the first parameter since usual callers get the object identifier as the first parameter themself.
lock_contextThe interrupt lock context. This is the second parameter since usual callers get the interrupt lock context as the second parameter themself.
informationThe object class information block.
Return values
pointerThe pointer to the associated object control block. Interrupts are now disabled and must be restored using the specified lock context via _ISR_lock_ISR_enable() or _ISR_lock_Release_and_ISR_enable().
NULLNo associated object exists.

◆ _Objects_Get_API()

RTEMS_INLINE_ROUTINE Objects_APIs _Objects_Get_API ( Objects_Id  id)

Returns the API portion of the ID.

Parameters
idThe object Id to be processed.
Returns
An object Id constructed from the arguments.

◆ _Objects_Get_by_name()

Objects_Control* _Objects_Get_by_name ( const Objects_Information information,
const char *  name,
size_t *  name_length_p,
Objects_Get_by_name_error *  error 
)

Gets an object control block identified by its name.

The object information must use string names.

Parameters
informationThe object information. Must not be NULL.
nameThe object name.
[out]name_length_pOptional parameter to return the name length.
[out]errorThe error indication in case of failure. Must not be NULL.
Return values
pointerThe first object according to object index associated with this name.
NULLNo object exists for this name or invalid parameters.

◆ _Objects_Get_class()

RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_class ( Objects_Id  id)

Returns the class portion of the ID.

Parameters
idThe object Id to be processed.
Returns
The class portion of the ID.

◆ _Objects_Get_inactive()

RTEMS_INLINE_ROUTINE Objects_Control* _Objects_Get_inactive ( Objects_Information information)

Get an inactive object or NULL.

Return values
NULLNo inactive object is available.
objectAn inactive object.

◆ _Objects_Get_index()

RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Get_index ( Objects_Id  id)

Returns the index portion of the ID.

Parameters
idis the Id to be processed.
Returns
Returns the index portion of the specified object ID.

◆ _Objects_Get_information()

Objects_Information* _Objects_Get_information ( Objects_APIs  the_api,
uint16_t  the_class 
)

Gets object information.

This function returns the information structure given an API and Class. This can be done independent of the existence of any objects created by the API.

Parameters
the_apiIndicates the API for the information we want
the_classIndicates the Class for the information we want
Return values
pointerPointer to the Object Information Table for the class of objects which corresponds to this object ID.
NULLAn error occured.

◆ _Objects_Get_information_id()

Objects_Information* _Objects_Get_information_id ( Objects_Id  id)

Gets information of an object from an ID.

This function returns the information structure given an id of an object.

Parameters
idThe object ID to get the information from.
Return values
pointerPointer to the Object Information Table for the class of objects which corresponds to this object ID.
NULLAn error occured.

◆ _Objects_Get_maximum_index()

RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Get_maximum_index ( const Objects_Information information)

Returns the maximum index of the specified object class.

Parameters
informationThe object information.
Returns
The maximum index of the specified object class.

◆ _Objects_Get_minimum_id()

RTEMS_INLINE_ROUTINE Objects_Id _Objects_Get_minimum_id ( Objects_Id  id)

Returns the identifier with the minimum index for the specified identifier.

The specified identifier must have valid API, class and node fields.

Parameters
idThe identifier to be processed.
Returns
The corresponding ID with the minimum index.

◆ _Objects_Get_name_as_string()

char* _Objects_Get_name_as_string ( Objects_Id  id,
size_t  length,
char *  name 
)

Gets object name in the form of a C string.

This method gets the name of an object and returns its name in the form of a C string. It attempts to be careful about overflowing the user's string and about returning unprintable characters.

Parameters
idThe object to obtain the name of.
lengthIndicates the length of the caller's buffer.
[out]nameA string which will be filled in.
Return values

◆ _Objects_Get_next()

Objects_Control* _Objects_Get_next ( Objects_Id  id,
const Objects_Information information,
Objects_Id next_id_p 
)

Gets the next open object after the specified object identifier.

Locks the object allocator mutex in case a next object exists.

Parameters
idThe Id of the object whose name we are locating. This is the first parameter since usual callers get the object identifier as the first parameter themself.
informationPoints to an object class information block.
[in,out]next_id_pThe Id of the next object we will look at.
Return values
pointerPointer to the located object.
NULLAn error occured.

◆ _Objects_Get_no_protection()

Objects_Control* _Objects_Get_no_protection ( Objects_Id  id,
const Objects_Information information 
)

Maps object ids to object control blocks.

This function maps object ids to object control blocks. If id corresponds to a local object, then it returns the_object control pointer which maps to id and location is set to OBJECTS_LOCAL. If the object class supports global objects and the object id is global and resides on a remote node, then location is set to OBJECTS_REMOTE, and the_object is undefined. Otherwise, location is set to OBJECTS_ERROR and the_object is undefined.

Parameters
idThe Id of the object whose name we are locating. This is the first parameter since usual callers get the object identifier as the first parameter themself.
informationPoints to an object class information block.
Return values
pointerThe local object corresponding to the given id.
NULLThe object to the given id was not found locally.

◆ _Objects_Get_node()

RTEMS_INLINE_ROUTINE uint32_t _Objects_Get_node ( Objects_Id  id)

Returns the node portion of the ID.

Parameters
idThe object Id to be processed.
Returns
Returns the node portion of an object ID.

◆ _Objects_Has_string_name()

RTEMS_INLINE_ROUTINE bool _Objects_Has_string_name ( const Objects_Information information)

Returns if the object has a string name.

Parameters
informationThe object information table.
Return values
trueThe object has a string name.
falseThe object does not have a string name.

◆ _Objects_Id_to_name()

Objects_Name_or_id_lookup_errors _Objects_Id_to_name ( Objects_Id  id,
Objects_Name name 
)

Returns the name associated with object id.

This function implements the common portion of the object Id to name directives. This function returns the name associated with object id.

Parameters
idis the Id of the object whose name we are locating.
[out]namewill contain the name of the object, if found.
Return values
OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFULThe operation succeeded. name contains the name of the object.
OBJECTS_INVALID_IDThe id is invalid, the operation failed.
Note
This function currently does not support string names.

◆ _Objects_Initialize_information()

void _Objects_Initialize_information ( Objects_Information information)

Initializes the specified objects information.

The objects information must be statically pre-initialized with the OBJECTS_INFORMATION_DEFINE() macro before this function is called.

Parameters
informationThe object information to be initialized.

◆ _Objects_Invalidate_Id()

RTEMS_INLINE_ROUTINE void _Objects_Invalidate_Id ( const Objects_Information information,
Objects_Control the_object 
)

Invalidates an object Id.

This function sets the pointer to the local_table object referenced by the index to NULL so the object Id is invalid after this call.

Parameters
[in,out]informationpoints to an Object Information Table.
the_objectThe local object pointer.
Note
This routine is ONLY to be called in places where the index portion of the Id is known to be good. This is OK since it is normally called from object create/init or delete/destroy operations.

◆ _Objects_Is_api_valid()

RTEMS_INLINE_ROUTINE bool _Objects_Is_api_valid ( uint32_t  the_api)

Checks if the api is valid.

Parameters
the_apiis the api portion of an object ID.
Return values
trueThe specified api value is valid.
falseThe specified api value is not valid.

◆ _Objects_Is_auto_extend()

RTEMS_INLINE_ROUTINE Objects_Maximum _Objects_Is_auto_extend ( const Objects_Information information)

Checks if the automatic object extension (unlimited objects) is enabled.

Parameters
informationThe object information.
Return values
trueThe automatic object extension (unlimited objects) is enabled.
falseThe automatic object extension (unlimited objects) is not enabled.

◆ _Objects_Is_local_id()

RTEMS_INLINE_ROUTINE bool _Objects_Is_local_id ( Objects_Id id  RTEMS_UNUSED)

Checks if the id is of a local object.

Parameters
idThe object ID.
Return values
trueThe specified object Id is local.
falseThe specified object Id is not local.
Note
On a single processor configuration, this always returns true.

◆ _Objects_Is_local_node()

RTEMS_INLINE_ROUTINE bool _Objects_Is_local_node ( uint32_t  node)

Checks if the node is of the local object.

Parameters
nodeThe node number and corresponds to the node number portion of an object ID.
Return values
trueThe specified node is the local node.
falseThe specified node is not the local node.

◆ _Objects_Name_to_id_u32()

Objects_Name_or_id_lookup_errors _Objects_Name_to_id_u32 ( Objects_Information information,
uint32_t  name,
uint32_t  node,
Objects_Id id 
)

Converts an object name to an Id.

This method converts an object name to an Id. It performs a look up using the object information block for this object class.

Parameters
informationpoints to an object class information block.
nameis the name of the object to find.
nodeis the set of nodes to search.
[out]idwill contain the Id if the search is successful.
Return values
OBJECTS_NAME_OR_ID_LOOKUP_SUCCESSFULThe operations was successful id contains the ID.
OBJECTS_INVALID_NAMEThe name was invalid.
OBJECTS_INVALID_IDThe id is not 0 before the operation.

◆ _Objects_Name_to_string()

size_t _Objects_Name_to_string ( Objects_Name  name,
bool  is_string,
char *  buffer,
size_t  buffer_size 
)

Converts the specified object name to a text representation.

Non-printable characters according to isprint() are converted to '*'.

Parameters
nameThe object name.
is_stringIndicates if the object name is a string or a four character array (32-bit unsigned integer).
[out]bufferThe string buffer for the text representation.
buffer_sizeThe buffer size in characters.
Returns
The length of the text representation. May be greater than or equal to the buffer size if truncation occurred.

◆ _Objects_Namespace_remove_string()

void _Objects_Namespace_remove_string ( const Objects_Information information,
Objects_Control the_object 
)

Removes object with a string name from its namespace.

Parameters
informationThe corresponding object information table.
[out]the_objectThe object the object to operate upon.

◆ _Objects_Namespace_remove_u32()

RTEMS_INLINE_ROUTINE void _Objects_Namespace_remove_u32 ( const Objects_Information information,
Objects_Control the_object 
)

Removes object with a 32-bit integer name from its namespace.

Parameters
informationThe corresponding object information table.
[out]the_objectThe object to operate upon.

◆ _Objects_Open()

RTEMS_INLINE_ROUTINE void _Objects_Open ( Objects_Information information,
Objects_Control the_object,
Objects_Name  name 
)

Places the_object control pointer and object name in the Local Pointer and Local Name Tables, respectively.

This method uses Objects_Name for the object name.

Parameters
[in,out]informationPoints to an Object Information Table.
the_objectPointer to an object.
nameThe name of the object to make accessible.

◆ _Objects_Open_string()

RTEMS_INLINE_ROUTINE void _Objects_Open_string ( const Objects_Information information,
Objects_Control the_object,
const char *  name 
)

Places the_object control pointer and object name in the Local Pointer and Local Name Tables, respectively.

This method uses a String for the object name.

Parameters
[in,out]informationPoints to an Object Information Table.
the_objectPointer to an object.
nameThe name of the object to make accessible.

◆ _Objects_Open_u32()

RTEMS_INLINE_ROUTINE void _Objects_Open_u32 ( const Objects_Information information,
Objects_Control the_object,
uint32_t  name 
)

Places the_object control pointer and object name in the Local Pointer and Local Name Tables, respectively.

This method uses uint32_t for the object name.

Parameters
[in,out]informationPoints to an Object Information Table.
the_objectPointer to an object.
nameThe name of the object to make accessible.

◆ _Objects_Set_local_object()

RTEMS_INLINE_ROUTINE void _Objects_Set_local_object ( const Objects_Information information,
uint32_t  index,
Objects_Control the_object 
)

Sets the pointer to the local_table object referenced by the index.

Parameters
[in,out]informationPoints to an Object Information Table.
indexThe index of the object the caller wants to access.
the_objectThe local object pointer.
Note
This routine is ONLY to be called in places where the index portion of the Id is known to be good. This is OK since it is normally called from object create/init or delete/destroy operations.

◆ _Objects_Set_name()

bool _Objects_Set_name ( const Objects_Information information,
Objects_Control the_object,
const char *  name 
)

Sets objects name.

This method sets the object name to either a copy of a string or up to the first four characters of the string based upon whether this object class uses strings for names.

Parameters
informationpoints to the object information structure
[out]the_objectis the object to operate upon
nameis a pointer to the name to use
Return values
trueThe operation succeeded.
falseThe operation failed.

◆ _Objects_Shrink_information()

void _Objects_Shrink_information ( Objects_Information information)

Shrinks an object class information record.

This function shrinks an object class information record. The object's name and object space are released. The local_table etc block does not shrink. The InActive list needs to be scanned to find the objects are remove them.

Parameters
informationPoints to an object class information block.

Variable Documentation

◆ _Objects_Information_table

Objects_Information** const _Objects_Information_table[OBJECTS_APIS_LAST+1]

The following is the list of information blocks per API for each object class. From the ID, we can go to one of these information blocks, and obtain a pointer to the appropriate object control block.