This source file contains the definition of _Objects_Local_node, _Objects_Maximum_nodes, _Objects_MP_Maximum_global_objects and the implementation of _Objects_MP_Handler_early_initialization(), _Objects_MP_Handler_initialization(), _Objects_MP_Open(), _Objects_MP_Allocate_and_open(), _Objects_MP_Close(), _Objects_MP_Global_name_search(), _Objects_MP_Is_remote(), _Objects_MP_Allocate_global_object(), and _Objects_MP_Free_global_object().
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#define | OBJECTS_MP_CONTROL_OF_ID_LOOKUP_NODE(node) RTEMS_CONTAINER_OF( node, Objects_MP_Control, Nodes.Active.Id_lookup ) |
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#define | OBJECTS_MP_CONTROL_OF_NAME_LOOKUP_NODE(node) RTEMS_CONTAINER_OF( node, Objects_MP_Control, Nodes.Active.Name_lookup ) |
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void | _Objects_MP_Handler_early_initialization (void) |
| Intializes the global object node number used in the ID field of all objects.
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void | _Objects_MP_Handler_initialization (void) |
| Intializes the inactive global object chain based on the maximum number of global objects configured.
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void | _Objects_MP_Open (Objects_Information *information, Objects_MP_Control *the_global_object, uint32_t the_name, Objects_Id the_id) |
| Place the specified global object in the specified information table.
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bool | _Objects_MP_Allocate_and_open (Objects_Information *information, uint32_t the_name, Objects_Id the_id, bool is_fatal_error) |
| Allocates a global object control block and places it in the specified information table.
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void | _Objects_MP_Close (Objects_Information *information, Objects_Id the_id) |
| Removes a global object from the specified information table.
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Status_Control | _Objects_MP_Global_name_search (const Objects_Information *information, Objects_Name the_name, uint32_t nodes_to_search, Objects_Id *the_id) |
| Looks for the object with the_name in the global object tables indicated by information.
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bool | _Objects_MP_Is_remote (Objects_Id the_id, const Objects_Information *information) |
| Checks if the object identifier is in the global object identifier cache of the specified object information.
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Objects_MP_Control * | _Objects_MP_Allocate_global_object (void) |
| This function allocates a Global Object control block.
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void | _Objects_MP_Free_global_object (Objects_MP_Control *the_global_object) |
| This routine deallocates a Global Object control block.
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This source file contains the definition of _Objects_Local_node, _Objects_Maximum_nodes, _Objects_MP_Maximum_global_objects and the implementation of _Objects_MP_Handler_early_initialization(), _Objects_MP_Handler_initialization(), _Objects_MP_Open(), _Objects_MP_Allocate_and_open(), _Objects_MP_Close(), _Objects_MP_Global_name_search(), _Objects_MP_Is_remote(), _Objects_MP_Allocate_global_object(), and _Objects_MP_Free_global_object().