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#define | BDMA_FLAG_GL0 ((uint32_t)0x00000001) |
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#define | BDMA_FLAG_TC0 ((uint32_t)0x00000002) |
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#define | BDMA_FLAG_HT0 ((uint32_t)0x00000004) |
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#define | BDMA_FLAG_TE0 ((uint32_t)0x00000008) |
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#define | BDMA_FLAG_GL1 ((uint32_t)0x00000010) |
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#define | BDMA_FLAG_TC1 ((uint32_t)0x00000020) |
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#define | BDMA_FLAG_HT1 ((uint32_t)0x00000040) |
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#define | BDMA_FLAG_TE1 ((uint32_t)0x00000080) |
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#define | BDMA_FLAG_GL2 ((uint32_t)0x00000100) |
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#define | BDMA_FLAG_TC2 ((uint32_t)0x00000200) |
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#define | BDMA_FLAG_HT2 ((uint32_t)0x00000400) |
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#define | BDMA_FLAG_TE2 ((uint32_t)0x00000800) |
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#define | BDMA_FLAG_GL3 ((uint32_t)0x00001000) |
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#define | BDMA_FLAG_TC3 ((uint32_t)0x00002000) |
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#define | BDMA_FLAG_HT3 ((uint32_t)0x00004000) |
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#define | BDMA_FLAG_TE3 ((uint32_t)0x00008000) |
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#define | BDMA_FLAG_GL4 ((uint32_t)0x00010000) |
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#define | BDMA_FLAG_TC4 ((uint32_t)0x00020000) |
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#define | BDMA_FLAG_HT4 ((uint32_t)0x00040000) |
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#define | BDMA_FLAG_TE4 ((uint32_t)0x00080000) |
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#define | BDMA_FLAG_GL5 ((uint32_t)0x00100000) |
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#define | BDMA_FLAG_TC5 ((uint32_t)0x00200000) |
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#define | BDMA_FLAG_HT5 ((uint32_t)0x00400000) |
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#define | BDMA_FLAG_TE5 ((uint32_t)0x00800000) |
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#define | BDMA_FLAG_GL6 ((uint32_t)0x01000000) |
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#define | BDMA_FLAG_TC6 ((uint32_t)0x02000000) |
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#define | BDMA_FLAG_HT6 ((uint32_t)0x04000000) |
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#define | BDMA_FLAG_TE6 ((uint32_t)0x08000000) |
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#define | BDMA_FLAG_GL7 ((uint32_t)0x10000000) |
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#define | BDMA_FLAG_TC7 ((uint32_t)0x20000000) |
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#define | BDMA_FLAG_HT7 ((uint32_t)0x40000000) |
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#define | BDMA_FLAG_TE7 ((uint32_t)0x80000000) |
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BDMA flag definitions.